Tough call, in a way. Firstly, I'm using mods for the FDE and engine behaviour (find them in the forums, they are free), so this may contribute to at least a different impression in regard to the default setup. Secondly, while I do fly precision and non precision approaches, I don't perform engine failure scenarios. By this, 'lack of data' from my side.
Other aspects. You may not be too comfortable using the Flight Director. I think Lou, a former rw pilot, also confirmed some issues with that system. The rest of the approach tasks and checklists don't form up any problems though and I receive (and fly) my v speeds from another mod.
I did never perform V1-cuts but my guess would be that we would be seeing a tradeoff due to the FSX flight dynamics engine. Means, in the case of the CS 737, I'd expect a too stable behaviour when it comes to yaw tendencies. Oh, I forgot another mod I'm running. One for the sim itself, which alters the ground friction and, therefore, the grip e.g. the front wheel can develop.
As for stalls. Well, the rw folks may not fly them that often (stick shaker activation is the limit, no?) but FSX once again offers a huge hurdle for the airliner addons when it comes to either allowing for somehow proper stall margins
or a realistic cruise performance. Again, this is just from looking how the competition of Captain Sim explains why their sophisticated models don't allow for proper stall speeds. In short, they stall way later than the rw counterpart. And I don't expect the CS plane to differ from this somehow known downside.
Now I wanna be honest. I think the flight model on the plane is 'just ok' in terms of accuracy. So I really doubt it serves the purpose of training somehow close to rw events outside of the normal envelope. To be fair, I also doubt that CS had this clientele in mind when designing the plane. Adding, they've also picked a very, very powerful default setup, so perhaps we are even looking at a lot of 'fun' values.
To look a bit further, we may have to ask if other companies offer renditions of a very detailed 737-200. The answer is yes, but I don't know how their finesse on the FDE is developed. The very latest release looks like there's more on some ends and they also promote a focus on accuracy when it comes to fulfilling rw performance tasks. I haven't checked that but if that's your focus too, perhaps you can also look over there. It was just released, so you might encounter certain bugs and issues. But they are quite good at fixing them from my experience with their other planes.
My honest and personal impression regarding your aiming point and the setup of the CS 737 (which, for itself, is a great addon I really like): Perhaps not compatible.
If you don't mind.
We've collected some fun stuff with (mainly) the 737. This is just to show that one can really have fun with this release.
http://captainsim.org/yabb2/YaBB.pl?num=1344489562